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Model Creating Hulk in Maya and ZBrush: Part 2

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Start Maya. To begin foot modeling, click on Create > Polygon Primitives > Cube and place it around the foot area according to the reference images.

Introduction

Start Maya. To begin foot modeling, click on Create > Polygon Primitives > Cube and place it around the foot area according to the reference images.

Press the F11 key for face selection mode. Select the indicated face and apply Extrude command. Drag the extruded face in Z axis for making fingers.

Model Creating Hulk in Maya and ZBrush: Part 2

Model Creating Hulk in Maya and ZBrush: Part 2 Posted on 31-12-2015  Start Maya. To begin foot modeling, click on Create > Polygon Primitives > Cube and place it around the foot area according to the reference images. 3/10 391

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